Set in the Marvel area of Madame Tussauds, this exhibit is fully wrapped in graphics for their newest interactive experience.
Designer – Jonathan Shotton
To create this elaborate immersive experience Illusion had to use almost every build and scenic technique in the book! Creating a series of 6 spaces for the public to walk through meant attention to detail was essential. This was a great project to be involved in and meant recreating the interior of the Alien spacecraft, an egg nest cave and a gruesome blood soaked corridor amongst other things.
Designer – Sam Wyer
This multi-room immersive Sherlock Holmes experience was a huge build for Illusion. We were tasked with creating 12 different highly detailed scenes which the public walk through and look for clues to solve a mysterious case. The level of detail and scenic treatment that this job required was probably the most demanding of any job we have undertaken. We created a London street, a shipping dock, Sherlock’s study, the interior of a train carriage, a marshland and a cave to name just a few!
For this project Illusion was asked to produce 3D sculpted jungle animals and platforms with poles for models to climb on that had to be strong, bright and colourful. We really enjoyed the use of neon paint to give this job another dimension.
Designer – Vincente Ben
This project for the popular high street chain of H&M involved the high-end engineering and painting of a number of geometric platforms and benches for their flagship store on Regents street.